Pol Clarissou · developer and artist, likes to experiment with games as a medium, and play with the tools and processes of digital arts. Currently focusing on interactivity, procedural generation and finding visual aesthetic in unexpected places (text, gizmos, data visualisations etc.).
Main tools: Unity (C#), Photoshop, 3Ds Max. Additional knowledge of Unreal Engine, Illustrator, After Effects, Flash, Zbrush, HTML, CSS & Javascript, Processing.